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Onderwerp: Nieuws & Patches

  1. #1
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    Nieuws & Patches

    CS:GO is nu tijdelijk 3 euro! Voor iedereen die graag met Xant0r wil spelen

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    Citaat Oorspronkelijk geplaatst door 1ns0mnia Bekijk berichten
    CS:GO is nu tijdelijk 3 euro! Voor iedereen die graag met Xant0r wil spelen
    Thnx voor de tip! Had 'm al maar gelijk voor een maat van me besteld. Drie euro is een fooi voor zo'n spel!
    Eet meer fruit.

  3. #3
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    Nieuws & Patches

    Slacker Xant0r die is CSGO sectie maken!

    Patch:
    UI

    Scoreboard changes:
    Added ability to use mouse cursor in scoreboard.
    Cursor will be enabled on the scoreboard by default in halftime and endmatch.
    When alive or spectating, if the scoreboard is visible, the cursor can be enabled by using secondary fire.
    Players in scoreboards have left click context menus that allow you to commend, report, block communcation, etc.
    Scoreboard will adjust to the size of the number of players in the match. Max is still 24 players.
    Combined clan tag and name tag into one field.
    Fixed the CZ-75A icon not showing overhead during freetime.
    Added Commonwealth of Independent States flag, uses alpha 2 code "CC".
    Fixing aspect ratio of a few flags.
    On community servers after mp_swapteams or vote to swap teams the game will also swap team names and flags.

    GAMEPLAY

    Adjusted the rules for dropping a grenade upon death: you now drop your most recently selected grenade. If you never selected a grenade, you will drop the most expensive one.
    Improved player hitbox alignment.
    Players shot in the head from the side will play a new left or right headshot flinch animation, instead of forward or backward.
    Defuse kit art has been adjusted to make them more visible.

    MISC

    Reduced client virtual memory usage.
    Fixed an out of memory crash that could occur while downloading workshop maps.
    Fixed a hitch related to inventory icon loading.
    Players that fail to properly validate with VAC will no longer get the generic "Invalid STEAM UserID Ticket" message and instead see "An issue with your computer is blocking the VAC system. You cannot play on secure servers."
    Started a trial of official competitive matchmaking on servers in South Africa.

    MAPS

    Overpass:
    Added connector from T water to T tunnels
    Opened up small concrete hut near Bombsite A
    Made wood stack near door to A tunnels climbable
    Made it possible to shoot through wood wall near Bombsite B
    Made area near fountain in park slightly larger
    Tweaked environment light

    Dust2:
    Removed some small gaps between crates in Bombsite B

    Inferno:
    Added wallbanging on low wall near barbecue (Thanks Spunj!)
    Revised clipping on balcony near mid

    Rumor has it:

    bkster provides a screenshot of the new defuse kit: http://i.imgur.com/2cyQC6p.jpg

    Kovi34 showcases the new hitboxes: hitbox - Imgur

    Screenshot of the new scoreboard: http://i.imgur.com/IpDFQ5q.jpg (thanks to Froosh)

    Size is ~125 MB

  4. #4
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    Heeft even geduurd (ivm tournooien en dergelijk...plus niet te vergeten de cases/skins, want dat is belangrijker dan bugs fixen )

    Release Notes for 5/1/2014

    [CSGO]
    - Added the Huntsman Case.
    - Added the Bank Collection to the drop list.
    - Added Community Sticker Capsule One.


    [UI]
    - The bomb inventory icon in the UI now shows an arrow when you pick it up in a addition to the sound and center screen message.
    - Fixed some relative positioning of elements to the radar to work consistently with hud scaling and resolution.
    - Players now have the option to adjust HUD elements. This includes:
    -- Place the Player Count element at the top of the screen or bottom (cl_hud_playercount_pos).
    -- Show all avatars in the Player Count element or just the player count number (cl_hud_playercount_showcount).
    -- Size the Radar element (cl_hud_radar_scale).
    -- Choose a color to display the main parts of the HUD (health, ammo, money, etc) (cl_hud_color).
    -- Adjust the HUD background alpha for the colored elements. (cl_hud_background_alpha).
    -- Select to show the bomb position under the radar or in the default inventory position (cl_hud_bomb_under_radar).
    -- Display the health and ammo with or without bars/bullets (cl_hud_healthammo_style).
    - Updated the look of the options menu.
    - Removed the pop-up confirmation dialogue in the video options menu with tooltips.
    - Added some tooltips to various options menu widgets.
    - Dropdown panels now don't go away and reappear when you click on them.
    - Drop panels will now hide if you click on the header when they are open.
    - The health number in the health panel now supports displaying numbers greater than 100.
    - Fixed the health bar not scaling properly with health greater than 100.
    - When a player opens a sticker capsule on the game server it will now correctly print in chat the rarity and actual sticker found.


    [ COMMUNITY SERVERS]
    - UPS, M4A1-S, & CZ75a are now available in Community Arms Race and Demolition games. To use them, add them to your server's gamemodes config file.
    - Increased default downloadable file size from servers to 150MB, added client launch option -maxdownloadfilesizemb N if clients needs to download even larger files from community servers.
    - Added a convar weapon_reticle_knife_show, when enabled will show knife reticle on clients to be used for game modes requiring target id display when holding a knife.


    [MISC]
    - Starting the game with a different anti-virus or in different paged pool memory configuration will no longer reset all video settings.
    - Fixed matchframework shutdown order during dedicated server shutdown process.


    [MAPS]
    - Seaside
    -- Added bomb teleport trigger, to prevent bomb getting stuck in water


    - Overpass
    -- Removed one-way dropdown near entrance to bombsite B, making the site easier to defend
    -- Reduced volume of environment sounds
    -- Removed ramp at back of truck in Bombsite A
    -- Updated radar
    -- Added cover in T side of canal
    -- Made upper park divider wider
    -- Improved visibility in park


    - Inferno
    -- More accurate collision model on blue truck
    1e potje dat ik speelde, met nog één ronde te gaan en ik kreeg gelijk die case. Verkocht voor €18, geen grap. Denk ja dan doen we dat ook even op de 2e account, na 2 matches ook weer een case. Verkocht voor 10€ (prijzen waren alweer gedropped) en een sticker case verkocht voor ~2€.

    Thanks valve, bijna 30€ rond voor nop.
    t00tie liked dit bericht.

  5. #5
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    o vandaar dat er marktplaats stond :d heb er niet op geklikt wat ik koop er nooit wat. dus een vraag.
    als je wat verkoopt krijg je dan geld of een soort rekening op steam waar je games voor kunt kopen of hoe moet ik dat zien. of krijg je dat op je bankrekening? denk niet toch? beetje appart, mja daarom vraag ik het.

  6. #6
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    Citaat Oorspronkelijk geplaatst door Kevin Bekijk berichten
    o vandaar dat er marktplaats stond :d heb er niet op geklikt wat ik koop er nooit wat. dus een vraag.
    als je wat verkoopt krijg je dan geld of een soort rekening op steam waar je games voor kunt kopen of hoe moet ik dat zien. of krijg je dat op je bankrekening? denk niet toch? beetje appart, mja daarom vraag ik het.
    Gewoon je steam wallet, blijft dus min of meer virtueel geld aangezien het valve geen reet kost en je het niet kan terug storten. Maar goed je moet uiteraard wel beetje lucky zijn hier en daar. Je kunt geld verdienen op de steam marketplace, maar kost wel tijd en moeite. Uiteraard kan je met je steam wallet gewoon betalen in de steamstore, dus ik had bijv gewoon gratis DayZ kunnen 'kopen' van die 3 drops die ik had gekregen.
    Kevin liked dit bericht.

  7. #7
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    nice, met welke games kun je allemaal je wallet vullen? alleen valve games? en je zult wel pro scores moeten hebben of niet om wat te krijgen? of gewoon puur geluk. ik ga eens kijken ik heb wel items gekregen, miss kan ik die weg doen
    ik wil dat grid 2 pakket hebben maar 45 euro heb ik geen zin in om uit te geven...

  8. #8
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    Nou 45 euro bij elkaar sprokkelen gaat je wel even duren hoor. Drops in csgo zijn 100% random en kans dat je iets krijgt wat waard is..is zeer klein. Welke andere games kan je vinden op marketplace zelf, uit me hoofd DOTA2, CSGO, Warframe en nog een paar die ik al niet meer weet. Maar je hebt ook steam items ipv game items, kortom kijk eerst maar eens op de market.

    Ik had met dit gewoon extreme mazzel, de nieuwe case drops waren nog maar ene paar minuten uit dat ik er al 1 kreeg en gelijk voor heel veel kon verkopen omdat er nog niet eens 20 op de market waren. Nu zijn er al 3000+ en is waarde alweer richting de 3-4€ gegaan.

    Kortom wil je echt steam money verdienen moet je gewoon keertje investeren en items goedkoop kopen en duurder verkopen, dit is makkelijkste manier maar duurt ook het langst. Dus die 45€...denk dat je beter op een steamsale kan wachten :-)

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    ja thnx voor de moeite om te antwoorden:d ik keek op het forum en er stond. dat je in dat topic aan kan geven welk spel je wilt. dus ik heb er neer gezet dat ik grid 2 pakket voor de helft wil en anders koop ik et niet. ik heb al zoveel games gekocht en mankeren allemaal wel wat. crysis 2 en 3 word je weg gevote zonder reden en als iemand gewoon maar ja stemt ben je de punten kwijt. bf3 en bf4 doen het niet op deze pc. grid 2 moet je net zin in hebben. en ja die heb ik gekregen, maar vanwege die dlc moet ik ze orgineel hebben.en het hele pakket word alleen op steam verkocht. (denk ik) speel nu guildwars 2 maar weet niet hoe lang, op moment is het te doen.
    maar er komt een nieuwe grid aan.. ach ja ik zie wel.

  10. #10
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    Via the CS:GO blog:OPERATION BREAKOUT

    • Six community maps were added, available in official matchmaking to all CS:GO players for the duration of the operation.
    • Operation Breakout All Access Pass is now available for purchase. Features include:
      • The Operation Breakout Challenge Coin
      • Mission drops
      • 45 new weapon finishes as potential mission rewards
      • Operation Breakout Case drops
      • Journal that contains:
        • Active Duty Scorecard
        • Operation Breakout Scorecard
        • Friends leaderboards

    GAMEPLAY

    • The Buy Menu has been updated and now has the following weapon stats:
      • Damage ( Pre-falloff damage against an unarmored opponent. )
      • Firerate ( How frequently does this weapon shoot or can be shot )
      • Recoil Control ( How easy is it to compensate for the recoil )
      • Accurate Range ( The distance up to which 100% of shots will land within a 30cm circle. See cl_weapon_debug_print_accuracy )
      • Movement Rate ( How fast the player can move with the weapon in hand )
      • Armor Penetration ( The percentage of the shot’s damage that ignores armor )
      • Penetration Power – See Below

    • Weapon Changes:
      • Desert Eagle:
        • Increased standing and crouching Accurate Range

      • CZ75-A:
        • Decreased standing and crouching Accurate Range

      • Tec-9:
        • Increased standing, crouching, and moving Accurate Range

      • Elites:
        • Reduced price to $500

      • SSG08:
        • Reduced price to $1700
        • Increased Accurate Range slightly

      • Mag7:
        • Penetration Power increased
        • Pellets reduced to 8
        • Individual pellet damage increased to 30
        • Reduced maximum range slightly

      • Sawed Off:
        • Penetration Power increased
        • Pellets reduced to 8
        • Individual pellet damage increased to 32
        • Reduced maximum range slightly
        • Spread increased slightly

      • XM1014:
        • Reduced price to $2000
        • Penetration Power increased
        • Spread reduced slightly

    • For all shotguns except Nova, pellets will now penetrate walls.
    • Updated the bullet penetration (wallbanging) system to be more straight forwarded, fixed some previous bugs associated with it. (for more info on how penetration works, see this guide:Steam Community :: Guide :: How does bullet penetration work?)
    • Bullets now leave a brief trail in the air after penetrating most surfaces (wallbang)
    • Human players can +use a bot to retrieve the bomb.
    • The spotting code that shows enemies on the radar now considers the map’s fog values to determine if a player will show up or not.
    • The game now announces if you’ve been “saved” by someone or have “saved” someone. Saving someone means that you eliminate an enemy who is about to kill one of your teammates who is unaware of that enemy.
    • Added a new convar (sv_showimpacts_penetration) that will display on screen penetration data when bullets penetrate surfaces in game.
    • Added a convar mp_backup_round_auto, when enabled will keep in-memory backups to handle reconnecting players even if the backup files aren’t written to disk, enabled by default.
    • Added convar mp_force_assign_teams that when set, will auto assign players to a valid team and does not give them the option to choose teams.
    • Exposed previously development only ConVar (cl_weapon_debug_print_accuracy) which shows Inaccuracy, Spread, SpreadDistance, Player Velocity, Accurate Range, and some other real time data for weapons when shooting.

    MAPS

    • Maps have been divided into three groups: Active Duty, Reserves, and Operation. These map assignments will be re-evaluated every Operation.
      • Active Duty Maps:
        • Dust II
        • Nuke
        • Mirage
        • Inferno
        • Cobblestone
        • Overpass
        • Cache

      • Reserves Maps:
        • Train
        • Aztec
        • Dust
        • Vertigo
        • Office
        • Italy
        • Assault
        • Militia

      • Operation Maps:
        • Castle
        • Overgrown
        • Black Gold
        • Mist
        • Rush

      • Insertion

    • Mirage:
      • Fixed a collision exploit near entrance to Underpass.

    • Nuke:
      • Reduced fog
      • Blocked visibility through bottom of cover in Bombsite A.
      • Made ceiling in Bombsite B twice as thick.

    • Dust2:
      • Fixed some spots where C4 could get stuck.
      • Reduced post processing effects.

    • Inferno:
      • General graphical updates.
      • Thinner pillars underneath trellis in CT spawn.
      • Thinner pillars on awning in Alt Mid.
      • Added lights to balcony in Alt Mid.
      • Fixed some spots where C4 could get stuck.
      • Removed pretty flowers behind yellow car in banana.
      • Added a ton of flowers in other areas to compensate.
      • Calmed down dog in apartments.
      • Removed tree boost spots.
      • Added a chickencoop to T spawn.
      • Changed max chicken population from 10 to 12.
      • Added back relaxing flamenco music to T spawn.
      • Updated the skybox.
      • It is now possible to shoot through the box in the middle of Bombsite A.

    • Militia
      • Fixed a bug where bots would get stuck.

    MISC

    • Competitive matchmaking will no longer consider matches with a very high skill group difference regardless of search time.
    • Updated all loading screens and the team select screen.
    • Demos launched with +playdemo on the command line are improved:
      • Allows specifying full paths with drive letters for the demo filename.
      • Hide the main menu when a demo is started from the command line.

    • Fixed the team select screen lingering and sometimes not going away in some circumstances.
    • Fixed radar not showing up during the first round of a competitive match on official servers.
    • Reduced screen effects on high shader settings when zoomed with scoped rifles.
    • Resolved an issue that was preventing users from earning knife-related achievements in Arms Race.ated achievements in Arms Race.
    Nieuwe operation en update is net uit

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